The aim for today is to make a small town and the beginning of a dungeon beneath it. Learn to walk before you run before you fly, and all that. Like any creative tool, if you don’t master this essential first, there’s little point in going further.
Today we’re going to take a look at the most basic skill you will need to get an RPG Maker MV game up and running: mapping.
Over the course of the next three articles, I’ll introduce you to how RPG Maker MV does business: how you create maps, fill them with things to do and, in the final part, how to go beyond the constraints of the basic engine. This article is one chapter of a multi-part Cover Game feature!